Flag Rules


FLAG FOOTBALL RULES
  
 
Rule 1: Players (Max of 22 players per Team)
A. A game is played between two teams consisting of eleven (11) players each.
B. The offensive team must have seven (7) players on the line and four (4) in the
backfield.
C. The defensive team may choose any formation, but the players cannot line up in the
gap.
1. If the players are lined up end to end, hands must be on knees with heads up,
including ends.
2. The players can’t be lined up head up on center, unless they are one (1) yard off of
the ball.
3. If the players are lined up outside of the offensive end, they must be one (1) yard
wide and one yard off of the line of scrimmage from the end - minimum.
D. Each participant must participate in a minimum of ten (10) plays in each game. All
plays during the game shall count towards the 10-play minimum. (i.e. kicks,
returns, extra points, reg. plays and penalties). In addition, prior to the first play of
the fourth quarter, MPR Monitors and Head Official will meet at midfield to make
final substitutions and facilitate MPR paperwork requirements. (i.e. substitutes
who have not completed minimum play requirements will need to be monitored to
make sure that they meet the requirement by the end of the fourth quarter). Failure
to adhere to this rule will result in a forfeiture of contest by a score of 1-0.

Rule 2: Playing Fields
A. A one hundred (100) yard field may be used as well as an eighty (80) yard field.
B. The following field equipment will be used:
C. A regulation set of ten (10) yard chains and a down marker to indicate the down will
be used.
D. It shall be mandatory that all STJFL game fields have an erected boundary with the
intent of preventing fans and bystanders from accessing the playing field.

Rule 3: Equipment
A. Game Ball:
1. The Wilson K2 or its equivalent shall be used.
B. Flags
1. All flags will be the pop type flags, no Velcro flags.
2. All ball carriers must wear a belt with 2 or 3 Flags.
3. The flags will be attached to a belt and extend or hang from each side of the
player’s body.
4. When using three (3) flags the third will hang from the rear of the player’s body.
5. Flags will be 14-20 inches long and a minimum of 2 inches wide.  Non-Modified from original manufacturer. Flags must be Contrast colors from uniform color.
6. Jerseys cannot be worn over flags. Jersey number colors must contrast from Jersey color.
7. If a player’s flag is inadvertently lost, he is ineligible to handle the ball.
C. Mouth Guards (Mouth piece) SHALL be Mandatory
1. Mouth guards with a lip guard are no longer mandatory but are highly
recommended.

Rule 4: Prohibited Equipment
A. Spiked or street shoes (only sneakers or non-detachable, rubber-cleated shoes are
allowed)
B. Padding of any kind, including hard surface padding such as shoulder pads, hip
pads, and helmets
C. Any equipment in the opinion of the referee that will endanger or confuse players.

Rule 5: The Rules of the Game (Most UIL rules will apply)
A. Coaches:
1. Two (2) coaches for each team will be permitted on the field. The offense coaches
must be at least 10 yards behind the line of scrimmage and on the friendly hash.
The defensive coaches must be at least 10 yards behind the line of scrimmage on
the friendly hash on the defense side. Coaches on the field are not permitted to call
audibles; however, coaches on the sideline can.

B. Time:
1. The game will consist of two (2) twenty five (25) minute halves. The clock shall be a
running clock, stopping only during official timeouts and team timeouts.
2. Each team will have three (3) time outs per half.
3. Ten (10) minutes between halves.
4. There will be a 45 second play clock, if the ball is not snapped at the 45 second
mark, there will be a 5 yard delay of game penalty. If the official determines that
delays are being used to end the game or waste time, he may call an official time
out. A game or half cannot end on a delay of game penalty by the offense.
5. The official is the only person that can stop the clock for serious injuries or issues.

C. Kickoffs and punts:
1. There shall be no onside kickoffs permitted, and the kicking team shall not be
permitted to recover the kickoff under any condition.
2. A punt is always a free kick. Punting intentions are announced to the referee by the
coach.
3. Rushing the punter is prohibited. No offensive or defensive player may move across
the line of scrimmage until the ball has been kicked or thrown at offensive players’
option.

D. Downs (First down and ten to go):
1. Each team will have four (4) consecutive downs to advance the ball. First downs are
achieved as per UIL rules.

E. De-Flagging:
1. When the ball carrier is tackled, the referee will determine if it was incidental
contact or a deliberate tackle, if he determines it was a deliberate tackle he will
assess a 15 yard personal foul and automatic first down from the spot of the foul.
2. There shall be no tackling of the ball carrier. The ball carrier is down when the flag
is removed from his waist (de-flagging).
3. The defensive player cannot hold or push the ball carrier to remove his flag. An
accidental touch of the body or shoulder while reaching for the flag shall not be
considered a violation; however, touching of the head or face shall be considered a
violation.

F. Blocking
1. A blocker must be on his feet at all times while blocking. All linemen, except the
center must not assume the three-point stance or otherwise spring from a coiled or
crouching start. Instead, they must simply stand at the line of scrimmage and await
the snap. The center though crouching, if he is to block, must first stand straight
up.
2. All defensive linemen must line head up with hands on knees and await the snap.
Defense may not line up in the gap.
3. Cross body and role blocking are not permitted.
4. A blocker may use his hands as per UIL rules.
5. A defensive player will be restricted in the use of his hands to the blocker’s body
and shoulders.

G. Ball Carrier
1. The ball carrier cannot use his hands or arms to protect his flags (flag guarding).
2. The ball carrier cannot lower his head to drive or run into a defensive player.
3. Stiff-arming by the ball carrier is illegal.
4. The ball carrier cannot hurdle to prevent a defensive player from removing his flags.

H. Passing

1. Only backfield men are eligible passers.

I. Receiving
2. Only backfield personnel or receivers are eligible to take hand-offs, laterals and forward
passes.

J. Dead Ball
1. All balls touching the ground are immediately dead (except kickoffs and punts). For example,
the ball is declared dead at the following times:
- When the ball carrier touched the ground with his body, other than hands or feet.
- When the ball carrier's flag has been pulled.
- If a pass receiver or ball carrier is carrying the ball and has a missing flag (ball is dead at that
spot).
- When the ball hits the ground as a result of a fumble. There are no fumble recoveries.

(Note: if the center’s snap hits the ground, it can still be advanced but only by the QB. He
cannot
hand off or pass to any other player.)

K. Scoring Values
1. Touchdown・・・・・・・ 6 points
2. Safety・・・・・・・・・・2 points
3. Field Goal - - - - - - - - - 3 points
4. Extra Points:
Passing・・・・・・・ 2 points
Running・・・・・・・1 point

L. Keeping Score
1. An official score will be kept during the regular season. .
2. Seeding for the tournament will be determined by regular season play.

M. Tie Games
1 There will be no OT games played during the regular season.
2. During the tournament, tie games are to be played out in overtime periods, per STJFL rules.

N. Lopsided Score
1. During a game, anytime the score reaches a point difference of 28 points the winning coach
must remove the starting backfield (quarterback, and all starting running backs) until the
margin becomes less than 28 points. The Board of Directors shall review a coach failing to
adhere to this policy within (6) calendar days of the incident. If any coach is found in violation,
they are subject to be disciplined by suspension, forfeiture or both.